Wednesday, November 6, 2013

Cliff Dwelling Map

Another Map - Playing with Isometric paper.  The hard part with isometric maps is putting rooms on top of each other.  I think they can be good for small locations or really spread out spindly ones, but I feel like a lot of information is lost and the limitations outweigh the coolness factor.

3 comments:

  1. In engineering drawings, isometric schematics are usually exploded, so there's enough space between parts to make them easily visible.

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    1. True - and I would do that with a more complex map, but at that point one sort of loses a bit of the map cohesion, which makes it hard to use in play. I am trying to redraw Red Demon as a set of Iso maps - one for each level, and hopefully stitching them back together for a larger map - but it's a heck of a lot of work.

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    2. I don't know what to call it, but sometimes technical drawings have particularly detailed parts of a larger area shown in isolation and at a greater level of detail, and even sometimes from a completely different perspective. Like a pop-up view, or something.

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